(Since that was finally brought up)
Like I've said before in chatroom, my position is that robots, in and of itself, is not the issue. There are a number of subyacent issues, Tangent for example mentions scope, for me it's mostly (de-)adaptability and scale. And, as my usual position is, that it should always be Pokémon on the forefront - and I don't mean simply the fights.
But perhaps it is worth to examine a bit the history of why these things are a problem. See, the conversation about the growing focus on things like robots or space has been going on for a while already, it's not like the position about them switched from positive to negative just now, but I guess only now it was that it built up enough of a weight to actually become an issue that has to be discussed. I'm sure someone will come up and explain the Tale of 49, as well as other Big Tales of Derailment that we have faced; needless to say, they have left a sour taste in our mouths regarding how far is going too far when allowing this RP to kinda try and be about anything.
Since this is a matter that required a good amount of talking that that might actually lead me to write an Essay in the future to complement Every's Essay, I think I will just focus on the points that I consider driving.
* This should be an RP primarily about a Pokémon world. That does not mean we can not have robots and virtual maids (the canon has both, mind; cyborgs I'm not sure), but it means the design of all those things has to consider that the world itself runs on Pokémon. For example a good call would be having the "remote bodies" of sorts that can be run by a Porygon, or a scifantasy golem companion using Golett design as a base (they are canonically artificial after all). A bad call would have this technology be uplifted to the point that it completely surpasses Pokémon, such as being undetectable to undistinguishable to them. That has a meaning and impact on some of the things I mention below.
* One of the problems that has been seen regarding the overall ideas of robots and space stuff is the problem of tone. And with this I don't mean "grimdark" or "owww the edge", but rather tone as in "sounding like a Pokémon thing" when discussing it - including such things as the issues that would come from discussing a Skynet (something that actually took place in the chatroom, and was not distinguishable as a "joke" because it was never pointed to be such in an RP discussion topical channel - which is yet another subject I'll have to plant my foot on later) or "overshilling" some of the robot things to the point of making them sound like they'd solve every problem and surpass Pokémon in any criticism that is brought up.
* There is an actual more on-metal (snerk) thing about tone that others can discuss better than me, I think. It has to do with what things such plots should be able to achieve.
* Another problem is scale and the applicability it has. Here it has more to do with how much the subject matter injects or impacts on other things or stretches attention in the RP. Space Ampharos, for example, are a thing IN SPACE and can totally be a thing and it works, but one of the big reasons why it works is because they don't really inject on other (space or not) related things on the RP or weigh them down. Things dealing with Space Ampharos do not have such a grand scale that it would feel like everything from the atmosphere upwards could be impacted by them. With or without Space Ampharos the RP remains largely the same, which is something I'll discuss under de-adaptability.
* Another reason why Space Ampharos work: they are just a silly thing that does not need to depend on particular rules of the universe because they barely impact anything. They are not hard science or hard fantasy (at some points they almost don't even qualify for low fantasy). Trying to import hard scifantasy things into the RP causes problem when one wants to follow them with the same degree of scifi-hardiness, because the world we have simply does not work like that. Now, that does not mean a blanket going for the opposite: one of the big things the 49 case was was, precisely, extremely low scifi. But "hard" is much harder to adapt with tone, hence the name. And it has good reasons to.
* And now, de-adaptability. A term I just coined up (I hope), and basically is the converse of adaptability: how easily can we filter out something that was brought into the RP without damaging the events and plots it was brought for. It is, for me, one of the big tests to run when deciding on the ability to import a media arc and it essentially relates to the idea that once that plot line ends, the RP has to be able to return to normal function with the things that were brought up not necessarily disappeared, but at least certainly faded into the background in an unobstructive manner.
For example: making infiltration robot technology serialized to the level that it could be available to the general public, for example, would completely break the inmersion in a world that can not ignore this development: it breaks everything. Keys has such a thing going on for example with an universal Monese translator and, being aware of these issues, it was designed in very specific ways: it was to be a PEFE test, run-on during the RP, carried out in the background, and not ever producing a satisfying in-universe result until we ever deem it appropriate, but still being able to produce good enough intermediate results that it can be used as a side thing in plots.
In the past for example I rejected some plots about mons who would go to regions and infiltrate the wild colonies there precisely because it would have broken stuff I have for the Goldenrod colony in irreconciliable ways. So that's a good litmus test.
* Which brings me to an issue about most both soft and hard scifi: serialization. If a breaking technological advancement can be mass-produced, then it breaks immersion to try and return to the RP as it was overall-normal before it. Like I said above, it could not be ignored. It is basically about technologies that, were they available, would change everything. So design of the idea has to consider not only how to avoid it becoming a problem in the future, it also has to solve the issue of why was it not already a problem in the past. It is one of the reasons the Pokefutures backstory plot goes as it does, which basically leaves us the various hooks with "we have to deal with this formerly *confined* Pokefutures remnant".
Now, I'm leaving those subjects mostly for the discussion that is going to have to be had. As for the matter at hand:
* This world is a Pokémon world, meaning Zeerust is in order. We have 1600s-tier farms a couple days walk from the high-tech drone-driven city of LaRousse, and that's canon. Raising a blanket moratorium of any kind on robot stuff is counterproductive from that and some other angles.
* Robots and cyborgs themselves is not the issue; stretching their capabilities and importance so as to eclipse or replace other things in a work that is not a hard scifi Space / Michael Bay thing, is.
* More than limiting the abilities the robots / androids / etc can have, which is something I had the understanding that it is something was already overall going well, what interests me is limiting the influence the robots can have past their arc. In particular the inflitration kind. As per the various points above: once the arc ends, the world needs to return to being able to run under the idea that this is not a Gattaca or Michael Bay Transforers dystopia.
* If we want to go with limiting the robots / androids / whatever, the key idea I'm for in is since they are built for infiltration, they share the weaknesses of what they are trying to imitate (where possible). A big point for me is that infiltration robots can not be completely or largely undistinguishable by creatures as varied in sensory ability as Pokémon -and even then, remember this is a world where 10 year old children are sent out to the world with Everything Sensors-. I for one would have a very hard time believing that all of Roc (hypersensing bird), Zecora (psychic), Foudre (feline vision), Maekrite (good hearing) and Pandinus (chemosensitivity) would not be able to sense something wrong with the guy back at the corner.
Other thoughts on the matter would likely come later.
“Thou hast forgotten the face of thy Lord. Remember, mortal, and fear pet me.”