So, here I am with a small plot / side arc proposal. Depending on how acceptance goes and what changes are made to the idea, I will make a primer out of it.
What is the big idea, then? Simple.
Hoenn Sands 2.0: A Nightmare Neonate
(aka: The Ashcloud Returns)
Basically, it's been too long since I last did something with the Magical Evil Ashcloud (you remember that one, right?) and it's about time -and place!- for it to make its return. After wandering across the world for very long, now makes a comeback to pursue its goals, chief among them making Copahue suffer. World domination too, but first things first.
To that end, the Ashcloud steals some powerful things from Jemma (you do remember her, nya~?) and makes use of its powers to root itself in the Super Mario 64-esque area in the Mirage Tower (you do remember that one too, right?), then works from there to create its own dimension of... let's say, Ashness, defended by her own Legion of Doom Ashness, who work to seize control of a given number of mystic places in the world so that the Ashcloud can fetch enough power from them to complete its goals. The members of the Legion of Ashness will create camps or battlegrounds that link from the Dimension of Ashness to the Pokémon World, and those camps must be cleared before the Ashcloud can exert its influence over them.
Quick playstyle brief
The side arc will play more or less like a mission or campaign in a FF-esque game. Players pick up a team or squad of their mons, and raid a given settlement that the enemies are using in order to clear it from the Ashcloud's influence by fighting each settlement's Boss or completing each settlement's Quest. Character teams will be guided through the first part of the plot by Jemma, who, irked that someone else her is using her tools for world domination, has decided to reel in the characters as her followers to do her bidding.
Once all settlements are cleared, a path opens to reach the final opponents as the Ashcloud makes its move. There might or might not be a Bonus Boss for bragging rights reward, depending on availability.
Players will be able to opt in and out of the arc so that their characters are able to take part in other things going on, but for ease of management there will be plot-important sections of the story where characters will not be able to get out (or get in, for the matter), so take notice.
There will be a couple of NPCs involved, Jemma and Copahue the most relevant, but I plan for a couple of surprises, and of course players are welcome to being their NPCs in to be involved with the story within capacity, too!
Quickie Questions
* When?
Ideally starting in May and working at comfortable pace for as long as it's needed, though ideally no later than the leads to the finale of whatever arc comes after Hoenn-2.
* Why?
Because the Ashcloud is eeeeeevil.
* How many players? What do I need?
I envision the side arc as for about two, three players tops with teams of three or four. I may be able to relax requirements depending on assistance to the GMing.
There are a few requirements to participate in this side arc. On the managerial side, there's the ability to post in this forum (if you are a WAAPT member you should have this already, so if you don't, ask!). On the in-character side, character teams going in need at least one Dream World mon, or at least one mon who has been Awakened to the Dream World before, plus a means of transportation for long distances (cross-region range), such as a vehicle or long-range teleportation.
* What do I get for participating?
I want to offer some prizes to the players who clear up the challenges, kinda like what was done with the Auric Sol Tournament (you do remember those, right?), but that will depend on how much of the arc can be implemented and if / how will the prizes be approved. If they're not, well then there's my thanks, and of course the feeling that you participated in an arc, like you have in others before. Yay!
Questions? Answers? According to how things go I should be able to provide more answers and eventually publish a primer.
“Thou hast forgotten the face of thy Lord. Remember, mortal, and fear pet me.”