Topic: Fantasy RP
Welcome, brave adventurers, to the realm of fantasy! Your journey begins in the city of Crossways.
Sigurd Larsen! You have received an official summons by the king of Crossways. Assuming you present yourself at the palace gates at the correct time, you are escorted by a steward through the throne room to a small office type room at the back. The room is rather cluttered, with tall bookshelves lining the walls, full of books, globes, and various doodads and knick-knacks. Maps of various parts of the continent are tacked up in all the spare wall space. In one corner, on a bed of woven grass, a large shiny Ursaring is relaxing, eating some honey out of a jar. As you enter, he looks up and lets out a low growl. The center of the room is taken up by a large wooden desk, covered in various papers. In a comfortable looking chair behind the desk sits King Afton.
The king is wearing fine, but simple clothes; a plain white shirt with the sleeves rolled up to the elbow and clean breeches. In his hair is a simple gold circlet. At your entrance, he stands up, beaming, and steps around the desk. You have never met the king personally before, though your parents are good friends of his and you have seen him at formal dinners you have attended with your family. Nevertheless, he grabs your hand and claps you on the shoulder, greeting you like an old friend.
"Sigurd Larsen! Just the man I wanted to see! How've you been? I've heard great things about your adventures from your parents! Sit down, sit down. You know Orso." He nods to the Ursaring, who looks over you and your Pokemon, then goes back to his honey, then gestures to a smaller, though still comfortable, chair in front of the desk and takes a seat across from you.
"Sigurd, I've known your parents for quite some time. They are trusted friends of mine, as I'm sure you know! Its because of this friendship that I'm asking you to take on a very important job for the city of Crossways."
He clears his throat and starts shuffling through the papers on his desk as he talks.
"For the past three years or so, adventuring parties have been disappearing in Highstone Ring. You may have heard of this. Of course, Highstone Ring has always been dangerous, but the casualty rate has never been quite this high. Some weeks ago, I sent out a new party, led by my own captain of the guard. It has also gone missing. I want you to gather a team and go find out what's happening."
He glances up, pulling a piece of paper out of the piles.
"Of course, I'll understand if you don't want to take it. You'll be paid handsomely for the service to the city, naturally, but it will be very dangerous."
--
Merisk'il Vausti'ma! For the past several days, you have been hanging around the great magic academy of Crossways, trying to convince the mages there that your art, the art of necromancy, should not be shunned and deserves to be taught to the students here. Up till now, you have been tolerated by the higher ups in the academy, but they are beginning to get impatient with your presence. A few students have shown interest in what you have to say, but the older mages are getting a bit testy.
--
Janmora Angeis! You have been out looking for work all day, and are returning to your room at the academy. As you enter into the main lobby--a wide, spacious area with low couches and tables piled with books spread about, and students and teachers at the academy conversing--you notice the necromancer that has been hanging around for the past few days. A few of your fellow students are approaching him.
--
Famaz Redel! You are sitting in the lobby of the academy, perhaps talking with your peers or perhaps studying, when you notice both your fellow student Janmora walk in, and the necromancer that's been hanging around recently sitting by another table.
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Crudor Stoneblood! You have just returned to your favorite inn in the city after finishing your latest job. As you look around, you notice that a friend of yours that you thought would've returned from her own latest job isn't here.
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Morti H. King! You have been doing some work for the city guard recently in your efforts to find morally upstanding mercenary work. Today, you stopped a robbery. You've returned from a long day to the barracks where the guard is giving all the mercenaries currently working for them a place to sleep. The barracks is rather full, as it has been for several months now. Two of them have been working here for a while, and you recognize them as Silus and Keres.
--
Silus Avarron! You have also been doing work for the guard. They had you provide support with your bow from a roof during a procession today. They pay well and haven't asked you any prying questions an innkeeper might ask. The barracks are filling up as the mercenaries they've hired file in. You notice Morti and Keres inside. Both have been here for some time.
--
Audric Mant! It's been a long day, and no one seems to be looking to hire a jack-of-all trades such as yourself. You've found a few small jobs for local shopkeepers and such, but nothing that pays much. As you walk back to your house, you notice your father heading to his own home. He gives you a nod, but seems to be too tired to do much else. Apparently, it's been a long day for him, too.
--
Keres is perched on her bunk after returning early from taking down some poachers. She surveys the barracks as the other mercenaries begin to file in, polishing her bow.