Part 5: Dynamite with a Laser Beam
That night, while Lan sleeps, ProtoMan inspects the Den City BBS and finds the most heinous of criminal activity.
I am of course referring to shitposting.
As ProtoMan erases the message, Chaud wonders if Gospel could be related to "that secret file" before dismissing the idea. I'm sure it'll never come up again.
Unsurprisingly, Lan wakes up late for the camping trip. Dex sends an email threatening to go without Lan if he doesn't show up within 5 minutes.
Ms. Mari is wandering around town to speak to, though she won't be coming on the trip. Aw.
What kind of excuse is that, though? You could just change. And Mayl and Yai are also wearing skirts!
There's also this kid who might be a future villain down the line. He's actually just roleplaying cops and robbers with a friend.
Lan's friends don't have a whole lot to say, aside from this gem from Yai.
But soon everyone piles into a bus and heads out for their camping trip.
Music: At Okuden
Hooray, another new location! This one won't be visited too much over the game, though. You'll see why in a little bit.
Lan's friends all merge into his body to avoid having too many characters onscreen at once, and he heads north to find Chaud. Clearly here's here to follow up on that Gospel lead
but from Lan's perspective he's just being really tsundere suddenly.
In any case, Chaud is now a member of the camping crew for this segment. Checking the nearby bus stop reveals that there aren't often many buses to Okuden Valley. Fortunately, there's a Metroline nearby that will allow us to circumvent that little problem when we need to revisit later in the game.
There's also this lady selling lunches. I miss Sal!
A guy in a bandana screams loudly to show how excited he is about being in the great outdoors. I feel like there's a Hiker in a Pokemon game that does this. I want to say Generation IV?
Heading over to the campsite, we meet this guy. He is VERY SERIOUS about litter laws.
He is also standing next to a giant swarm of bees that we now have to deal with.
So now you have to wander around and press A in little corners in order to find what you need to move on. There are a few NPCs nearby who give some vague hints, at least, but it's something like "Someone threw away a newspaper and left it stuck to that tree" in an area with multiple trees.
This guy also gives you some vague hints.
By gathering together a discarded lighter, a newspaper about the Jumbos making a home run, and a stick, Lan is able to make a fire to chase away the bees. Hooray!
Nearby is a guardian statue that can be jacked into. It's actually designed to check the air quality of the valley.
It's not terribly important, but there is a Mr. Prog who suggests that the air in the area is getting befouled. It seems like people aren't really too mindful of casually polluting the area.
No wonder this guy is so serious.
At any rate, the party has no reason to loiter forward and begins to head over to ca
The group collectively freaks out and decides to put off camping for now.
Or, at least, that's what I would do. In actuality, if you press the L button to ask MegaMan for advice, he says something to the effect of "Bears are bad, but we can't let them ruin our camping experience."
Good looking out, Hub.
Seeing as this is another pixel hunt, you're expected to wander around until you find these Binoculars behind the waterfall. There actually is an NPC who tells you about them being back here
except his dialogue changes when the bear shows up. Capcom, please.
At any rate, it turns out that the bear is... a fake! Dun nun!
Yes, instead of a real bear, it's actually a robot bear! This... doesn't make it less dangerous! If anything, that probably makes it MORE dangerous!
Regardless, Lan jacks in to handle the problem. Conveniently, the bear decides not to maul him for his insolence.
Inside of the bear is a Mr. Prog, who tells us how the bear was originally a mascot for a park before it was infected with a virus and began to maul people for their insolence, injuring many people.
And that virus is still here to this day because apparently no one ran diagnostics on it.
I forgot to get a picture of the viruses, so here's one from Miss Echelon's BN2 LP. These are Spikies, and they'll be a recurring enemy family in the series from now on. They're wolves that spit fireballs.
After the battle, the bear calms down and the group decides to move the bear so that passers-by won't be scared.
I'd say that they tried, but that's clearly a lie.
At camp, everyone prepares to make BBQ. Unfortunately, Dex needs firewood, Mayl needs another knife, and Yai wants fish.
Naturally, they expect Lan to take care of all of these problems.
Nearby, Ribitta has also arrived to do a report.
She may be a bit lost.
If you haven't beaten ToadMan yet, you can challenge her here. Otherwise, she'll just ask for a raincheck.
Ribitta's misfortune is our fortune, however, since she brought her van. Seeing as Lan is currently locked into Okuden Valley at present, Ribitta's van allows you to access Den Area's internet in the event you need any chips or upgrades in the event of a (hypothetical) terrorist attack.
I want to say the AirMan scenario might have been the same, but I don't think I've ever gotten the Yai Code sooner than post-AirMan, so I don't know.
This is the reason why Okuden isn't visited much, incidentally. There's no major internet area tied to this location.
Fortunately, there are three NPCs nearby who are able to help Lan with what his friends need.
There's also this guy, who prevents you from going to the next screen. In exchange for his insolence, though, he does give up a Bubbler Battle Chip, which is also dropped by the Shrimpies in Ribitta's van. I'll put a picture of them in the next update.
Someone also left a canteen here. Litterbugs!
Oddly enough, there's no water or liquid in it at all.
At any rate, Lan's friends celebrate their camping trip with some barbecue. Mayl wonders where Chaud got off to, but everyone else wants to start eating instead of looking for him, so they do.
Everyone is having a grand old time.
And then a bomb goes off.
Well, that sounds pretty bad.
And unfortunately there's no service out here, so we can't get any information from the Net.
The phone feature still works, though, and will be used momentarily.
Ribitta has updated dialogue now, and has a few other things to say as the scenario progresses. It's not really a lot of extra dialogue, but it is neat how they put in some effort here.
This guy is also pretty worried.
As are a few NPCs who try and get Lan to evacuate. Sorry folks, only preteens are qualified to deal with terrorists.
The screen that was blocked off originally by the Bubbler guy is now open, allowing Lan to find Chaud.
I wish I could get the blink animation to pause on funny lines like the SomethingAwful crew...
Chaud explains that last "nite" (Capcom, please.) he saw the post claiming there would be an attack at Okuden. And it's nice that he came to intercept the attacker and all, but you'd think he'd have some other Officials on standby for when things went down.
Anyway, Chaud wants Lan to find four detonation devices around the valley and deactivate them while he deals with the bombs.
As this nearby NPC explains, this entire sequence was setup just to justify even more pixel hunting. Yaaaay.
Chaud also sends us this email a short while later where he tells us to find the bombs... which is what he's doing.
The first detonator is a PET that has been discarded haphazardly. Lan and MegaMan jack in to handle the detonation program.
Music: Time Limit
Time for another easy dungeon.
After Chaud gives Lan instructions on how to disarm a detonator, of course. It's not like Lan is in bomb disposal.
So, there's supposed to be a gimmick here, related to the addresses on the floor. By following them you can figure out where you're supposed to go.
If you go the wrong way, the floor explodes. This has no negative effect on MegaMan at all.
Basically, this means that the gimmick of the dungeon is nonexistent, since you can't even use the pathways that blow up no matter what. The only real "danger" is that the pathways blow up on specific tiles. So, if I walk across the above pathway while going northeast, it'll blow up in front of me. But if I walk across it while going southwest, then it'll blow up behind me and I'll be cut off from where I came from.
Just blow up all of the fake paths to avoid any irritation. It's not hard at all and the puzzle is really vague and non-intuitive.
More play-by-play from Ribitta.
The second detonator is the canteen that the girl mentioned someone left behind. Starting with the second detonator, bombs will appear on the enemy's side of the field. This will hold true for this and the next detonator.
For the fourth detonator, the bombs tend to show up on MegaMan's side of the field. Additionally, these dungeons have a few Spikies as well as a totem-esque virus that can use fire attacks. Be mindful of where you lead them to attack!
This guy seems pretty worried about us.
And oddly excited about the bomb that's going to destroy the valley?
The third detonator is where the binoculars were.
At the end, Chaud calls to explain that the person who set this all up is probably holding the last detonator given that they're all short range devices.
In a shocking twist, this guy was actually the bomber.
Dave actually apologizes for deceiving Lan, surprisingly enough, but he claims that the reason he did all of this was to get revenge on people for sullying nature!
By... destroying nature.
It makes sense if you don't think about it.
Dave decides to spoil who his Navi is in advance, but allows Lan to jack into his PET to try and stop him if he's got the guts!
Incidentally, the moment you enter this detonator, you're locked in. I hope you're ready, because you're not leaving until you beat QuickMan.
But before we do that, let's turn back time a little and talk about Network Transmission. I already glossed over it a bit since I never played the game, but it's worth mentioning that MegaMan and QuickMan have actually met before.
Of course, the meeting is retroactive due to NT coming out two years after BN2's official release and thus has no bearing on any relationships established here, but it's not like there's anything to talk about in QuickMan's dungeon.
During the Zero Virus incident when Navis were going crazy, Mayl and Roll wound up in danger as they're wont to do. Lan sends MegaMan to save them from being trapped inside of a bank.
As will become apparent in a bit, QuickMan was a bit more manic than usual due to the Zero Virus.
MegaMan heads through QuickMan's stage, which is full of, you guessed it, frickin' laser beams. I guess this was to make up for BN2 not using any in his dungeon.
Needless to say, this game wouldn't be happening if Lan lost.
Also, I have no idea what he means by "I'm still not fast enough!" after he said he was the fastest earlier.
With QuickMan gone, Mayl is able to leave the bank, though she forgets to make her transaction due to all of the hectic happenings. Afterwards, Lan winds up getting an email. While there is no mugshot in NT to preserve continuity, we already know who he is now, so there's no point in hiding it.
Fittingly, the reward is a Fast Gauge, which reduces the amount of time needed to access the Custom Menu again, allowing you to select chips faster.
I'm assuming that QuickMan going out of control wasn't intended on Dave's part, but given what we know about him now, I doubt he was too torn up about it. If anything, it gave him an excuse to let QuickMan run wild while also being able to claim innocence.
We now return to our regularly scheduled terrorist bombing.
Dave says QuickMan should teach Lan and MegaMan a lesson since they're kids.
You know, I'm not sure, but I think this guy might be fast.
Boss Fight: QuickMan
When I was a kid, I remember being a little bad at MegaMan Battle Network right out the gate. I think I may have died on the tutorial virus battle once. And I think I also remember losing to AirMan once. I don't know, my memory might be wrong.
What I do remember is QuickMan walling me hard. For a good long while. To the point that I almost broke my GBA in frustration. I mentioned that ToadMan was tough for an early game boss, correct? Battle Network 2 likes to mix things up a bit from the first Battle Network by giving its bosses gimmicks. These range from mildly annoying to "Dear God why?".
Complete invulnerability when he's standing still.
Now, fortunately, he does become vulnerable to damage after he launches his attacks (as well as while he's moving, but, y'know... QuickMan), but that was a very very VERY nasty surprise for me when I was younger. If you have GutsMan's chip, using it on QuickMan will help narrow his field, making it likely he'll be restricted to just one panel until they repair which will make it easy for you to attack him. Otherwise, you'll just need to wait until he drops his guard!
- Quick Boomerang: QuickMan will fire a boomerang down the row. His V3 form can fire it in a figure-8 formation.
- Double Boomerang: QuickMan fires one boomerang down one row, then immediately teleports to another and does the same.
- Quick Slash: When QuickMan runs low on HP, he can move up to the player and slash in a Widesword-esque manner.
After the battle, QuickMan is shocked that he lost. But even though he has, he boasts that he's won because
his post-battle explosions are a touch more lethal than most people MegaMan deletes. Oops.
The screen fades to white as an explosion goes off...
only to clear revealing that nothing happened. Apparently, ProtoMan came in at the last second and deleted QuickMan.
Which... is supposed to set off the bomb, right?
I guess ProtoMan deleted QuickMan harder? I don't get it.
For that matter, how the hell did ProtoMan get here? This is the inside of Dave's PET, which should be unconnected to any networks.
Did Chaud just come over and jack into Dave's PET and no one said anything about it?
I guess my IQ isn't high enough to understand this scenario or Dave's keikaku.
Chaud throws some sick bantz at "Speedy Dave" and then uses his authority as an Official to arrest him.
I'd like to tell you that Dave doesn't set the standard of sensibility for the rest of Gospel, but that's only partially true.
After the battle, Ribitta interviews Lan and calls him a hero. While Lan protests that Chaud was the one who prevented the bombs from going off, he's long since departed with Dave and Ribitta points out that Lan was the one to defeat QuickMan anyway.
Ribitta then closes out with mention that the netmafia Gospel was behind this incident. A few NPCs around have mentioned that the netmafia has apparently been overseas before this point, so this is their first time publicly making waves in Electopia given that Yai was an isolated incident.
That said, I don't really know what the Yai incident had to do with Gospel's overall plans. Maybe they just needed some quick cash?
Back at the Hall of Doom, Mr. Leader laments the incompetence of his minions.
Well, they were just the bottom ranks, anyway. The world will soon know the true power of Gospel!
...Dark! Your time to "shine" has arrived at last!
Oh dear. We've reached the Mercenary Tao portion of Battle Network 2.
"Rex, you're weird!" - Preschooler, Pokémon White 2